
The game will be available to play on PC, PlayStation 4 and Xbox One.Your IP address has been temporarily blocked due to a large number of HTTP requests. The release date for ‘Iron Harvest’ has been confirmed for September 1, 2020. Iron Harvest Release Date: When And Where Can I Play It? The music for the game will be composed by Music Imaginary, who also worked on the music for the cinematic cutscenes and trailers for some of the Witcher games. KING Art Games is best known for games like ‘Black Mirror’ and ‘The Book of Unwritten Tales 2’. ‘Iron Harvest’ is being developed by Bremen based German video game developer KING Art Games and published by Deep Silver. Iron Harvest Developers: Who Are The People Behind It? ‘Iron Harvest’ will also feature comprehensive multiplayer modes, including a Co-op campaign where you can play through the entire game with another friend (each controlling separate combat groups), a Competitive multiplayer mode with a ranked ladder and regional ranking, and a Challenge Maps mode which focuses on coordinated attacks on enemy bases. Rusviet possess old but effective technology and massive strength in numbers that is impossible to stop in close combat. The Saxony Empire boasts the most technologically advanced, but expensive mechs. The troops of Polonia Republic are adept at stealth and hit and run tactics, but they may struggle out in the open field. Of course, each of the three factions has their own unique unit types and battle strategies. The terrain in ‘Iron Harvest’ is fully destructible, so tactical flexibility and mobility will be the key to dominating the battlefield. that determine line of sight and the availability of cover. The terrain in ‘Iron Harvest’ features a wide variety of topographical features such as bushes, walls, building etc. All units in the game have the ability to level up and gain new abilities with experience, and each unit has a specific tactical niche in a combat force.Īs in any other RTS game, the terrain plays a huge role in combat encounters. ‘Iron Harvest’ is a classic Real Time Strategy game that employs the use of huge steam powered mechs in addition to the infantry and other combat units prevalent in post World War I Europe. A mysterious new revolutionary named Grigori Rasputin has also emerged. However, the population is jaded by years of war and occupation, and their growing frustration threatens the power of their Tsar Nikolaj. The Rusviet is the largest empire in the game, giving them unmatched population and industrial potential. However, the current mood in the Empire is tentative at best as many view their surrender in the Great War as a humiliation. The Saxony Empire is one of the most powerful nations in Europe, with unmatched industry, developed cities and a powerful military. Parts of Polonia are still under occupation by the Rusviet, and you play as an army of rebels and freedom fighters in the Polonia campaign. Polonia Republic is largely an agricultural country sandwiched between the powers of Saxony Empire in the West and Rusviet in the East. ‘Iron Harvest’ will feature three prominent in game factions – Polonia Republic, Saxony Empire and Rusviet, each with their own unique sets of strengths and weaknesses. ‘Iron Harvest’ also shares its setting of the ‘World of 1920+’ with the board game ‘Scythe’, which has won numerous accolades and has been rated as one of the top ten board games of all time by the Board Game Geek forum. Farmers are uncovering the remains of the majestic walking machines that had fought on the battlefields of the Great War.” Cities are being rebuilt and in the countryside, the era of the Iron Harvest has begun. The Steam page for ‘Iron Harvest’ describes the game as follows:“Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. These great mechs are now part of everyday life, both on and off the battlefield. In the alternate diesel punk version of history, humanity invented powerful walking machines powered by steam in the aftermath of World War I. The world of ‘Iron Harvest’ is inspired by the alternate universe of the ‘World of 1920+’ created by Polish artist Jakub Rozalski. Read on to find out everything we know about ‘Iron Harvest’. With a fascinating backstory and a captivating visual design, ‘Iron Harvest’ strives to continue the legacy of classic military Real Time Strategy stalwarts like “Company of Heroes’ and ‘Dawn of War’.

The game was funded via a massively popular Kickstarter campaign that raised nearly $1.3 million, nearly three times that of its initial target goal of $450,000. The name of the game itself is derived from the annual “harvest” of unexploded ordnance, ammunition and shrapnel from World War I collected by French and Belgian farmers from fields across the Western Front of the war.
